WebVR Workshop #2

Topics you will need to cover to gain the required knowledge to complete the final Challenge (see details at page bottom).

Basic Primitives And HTML Attributes

Documentation: HTML & Primitives
Extra Documentation: Renderer


Challenge

  • Use some primitives to populate a basic scene WITHOUT changing their position, rotation, or scale (transformations)*
  • Focus and use only the followings: <a-box>, <a-cone>, <a-cylinder>, <a-sphere>, <a-torus>
  • Use as many attributes as possible to come up with something creative
  • Use the renderer system to configure the scene (optional)

* we will cover this topics in the next workshops.


Goals

The goals of this challenge are to:

  • Get familiar with how to use the A-Frame documentation
  • Learn how to modify the shape and the appearance of basic primitives

Resources

My Example*

* ideally, but not necessarily, you will create something different (anything... event abstract 3D Art!).

Check it out online here
Download the source code here


More Workshops Resources

Please join the WebXR Workshops Scotland group on Meetup and sign up to the WXRWS Slack to get access to the Members Area.

WXRWS Members Area