Use my WebVR Scene Editor to create and transform primitives in the scene: by using placeholders you will learn how important designing at actual scale is!
Designing for VR is different than designing for flat experiences, indeed, because 1 unit = 1 meter.
The current version is designed for Oculus Go and now includes the Axis Helper to make it easier to transform the 3D objects while moving around.
This project is continuously WIP so you can come back and click on the below button to launch its last and updated version.
Very 1st prototype as a POC designed for Oculus Go and other 3DOF devices.