The Journey To My New WebVR Website - pt 2

Series of steps and experiments before bringing my new WebVR website to life. Part 2 is dedicated to hand presence.

My main goal in this series is to explore user interaction using hand presence, as you can see in the below videos.

4. "Levering Up My Hand Interaction Skills"

The first experiment was all about designing the lever and coding its behaviour.

Prototype details on Twitter


5. "Levering Up To The Next Lever"

Then I kept coding the lever's functionalities to make the custom component modular so that it can be attached to different levers, allowing the user to apply any type of transformation to any object in the scene.

Prototype details on Twitter


6. "Not All Either-Or Statements Are Fallacies"

Once I made the component modular, I moved on to designing and coding the mechanics for another type of lever, which behaves like a switch and makes it possible to control and modify any object in the scene using boolean values.

Prototype details on Twitter


7. "Fireworks In The Hole!"

After that, I further modified the "switch" lever's code to create yet another type of lever. This design makes it possible to trigger one-shot actions by either emitting custom events or directly modifying the component properties of any object in the scene.

Prototype details on Twitter


Check out my Cannon Turret game to see a practical application of my levers, and Part 1 dedicated to user interaction using controllers.